Commercial Games
  Sharkworld  

Sharkworld was a game created during my trainee period at Ranj. I was responsible for the gameflow design, content design and several mechanics in the game.

The game went and received several awards. Please refer to my CV for more information.

 
   
  Circular Assault I collaborated with NotTheFly for this first Iphone game from the Netherlands. We made a tower defence type game with a twist; you could only destroy enemies by returning their fire.
   
  Invasion

The goal of this game was to create something for the mobile phone of small size that had as much content as possible. The result was a puzzle type game taking place in space. It was the player's goal to lead the spaceship from the beginning to the end, while avoiding all hazards in space. The player was given a few items and had to use the entire environment to get to the end.

Unfortunately, since this game is being ported for the iPhone, the link has been taken down. If there is a need for a demonstration, I can give that using my phone.